![]() SHODAN, the unstable and malevolent AI who manipulates you throughout the game is a surprisingly strong character who stands clearly above any of BioShock’s cast as something wholly captivating, but other than that what is there in System Shock that isn’t in BioShock? System Shock 2’s story is interesting in theory obviously, but the vital flaw of SS2 is that it doesn’t really tell it very well a lot of the time. It’s this story which usually soaks up the majority of the glory, along with the number of options open to the player. We (because I do it too) put all sorts of claims at the foot of this game, which tells of a three-way battle between an alien menace, a volatile AI and the last survivor on the spaceship battlefield. BioShock System Shock 2 is more often the not the game that gets pulled up in PC vs Console arguments, with PC gamers holding it up as an example of how complexity and player freedom put the PC ahead of the Xbox and PlayStation. On the latest episode of IGN's monthly interview show IGN Unfiltered, Gaynor said the idea for Minerva's Den began during his interview at 2K Marin, when he was asked to pitch a level that could be slotted into the BioShock story. "I had pitched the computer core of Rapture as a thing with a guy who was splicing to become smarter and see all of the possibilities with math and stuff," he said.System Shock 2 vs. Before founding Gone Home developer Fullbright, Gaynor worked at 2K Marin on BioShock 2: Minerva's Den which is widely regarded as BioShock 2's best DLC. ![]() In an interview with IGN, developer Steve Gaynor revealed how System Shock 2 inspired the creation of Bioshock 2: Minerva's Den.
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